Loading AnimMeshes

Blitz3D Forums/Blitz3D Programming/Loading AnimMeshes

or you could use a bone already in the hand if its got one there just getchild()
parent the weapon to a bone in the hand using findchild() or getchild()

i think its something like
1: grab the bone in the hand, you will need to know its name

handbone=getchild(entity$,bonename$)

2: parent the weapon to handbone

EntityParent weapon,handbone