or you could use a bone already in the hand if its got one there just getchild()
parent the weapon to a bone in the hand using findchild() or getchild()
i think its something like
1: grab the bone in the hand, you will need to know its name
handbone=getchild(entity$,bonename$)
2: parent the weapon to handbone
EntityParent weapon,handbone
parent the weapon to a bone in the hand using findchild() or getchild()
i think its something like
1: grab the bone in the hand, you will need to know its name
handbone=getchild(entity$,bonename$)
2: parent the weapon to handbone
EntityParent weapon,handbone