Stencil drawing

BlitzMax Forums/BlitzMax Programming/Stencil drawing

bglCreateContext(800,600,0,0,BGL_BACKBUFFER|BGL_DEPTHBUFFER|BGL_STENCILBUFFER)
num=0
glGetIntegerv(GL_STENCIL_BITS,Varptr num)
Print "Number of stencil bits = "+num
End


Does it give you a different result?