Primitives and Surfaces

Blitz3D Forums/Blitz3D Programming/Primitives and Surfaces

Sunteam - yeah I know that surface count can drastically hit the speed, that's why I wanted to avoid using so many!
My game is quite basic, straightforward and simple, lacking in anything really fancy so I would like it to be as compatible as possible.


If you use addmesh the surfaces combine.

Great! Thanks, Rob - I've never paid much attention to that command before, glad you pointed me towards it!