If I load in an Animated mesh, say of a person. The animation makes the person shoot a gun, only the model doesn't posess a gun.
This way, I hope to be able to 'parent' different gun meshes to the hand of the animated mesh as required.
Will Blitz3D animations 'know' that the gun should move with the hand, or will it just remain parented to the centre-handle-point of the mesh itself? If necessary, how can I specify the gun to move with the animation?
This way, I hope to be able to 'parent' different gun meshes to the hand of the animated mesh as required.
Will Blitz3D animations 'know' that the gun should move with the hand, or will it just remain parented to the centre-handle-point of the mesh itself? If necessary, how can I specify the gun to move with the animation?