Primitives and Surfaces

Blitz3D Forums/Blitz3D Programming/Primitives and Surfaces

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Is it possible to construct a level as read from a file, but building it up from primitives, however, and this is the tricky bit, textures are required. Although the majority of these primitives will have identical textures, I am just worried that this will result in too many 'surfaces' plus the huge amount of meshes (I estimate about 2000 per level) may cause some real slowdown, especially when collision detection comes into play etc.)