Lightmaps, bumpmaps and oojimeflops

Blitz3D Forums/Blitz3D Beginners Area/Lightmaps, bumpmaps and oojimeflops

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Thanks, Syb - nearly lost me when you mentioned shaders and things, but I think I've got it.

Just curious on the Lightmapping, though. Surely if you had a lightmapped mesh representing a castle, and within the castle you placed sprites to appear that torches were burning at the correct places to match the ligtmap you used. Now, the player character carries a lantern of his own. This would need to light the mesh as he runs past, so Fullbright would stop this wouldnt it?