Just say I create a terrain, or a mesh.
Then I texture that mesh.
How do I lightmap it. What is a lightmap (I assume the following:
it's an additional texture, that enhances/diminishes the colour of the material texture slightly to give the effect of lighting.)
And what's bumpmapping? I assume this is adding an effect to the texture to give it the impression of contours and embossing to emphasize the detail
Then I texture that mesh.
How do I lightmap it. What is a lightmap (I assume the following:
it's an additional texture, that enhances/diminishes the colour of the material texture slightly to give the effect of lighting.)
And what's bumpmapping? I assume this is adding an effect to the texture to give it the impression of contours and embossing to emphasize the detail