Lightmaps, bumpmaps and oojimeflops

Blitz3D Forums/Blitz3D Beginners Area/Lightmaps, bumpmaps and oojimeflops

Just say I create a terrain, or a mesh.

Then I texture that mesh.

How do I lightmap it. What is a lightmap (I assume the following:

it's an additional texture, that enhances/diminishes the colour of the material texture slightly to give the effect of lighting.)

And what's bumpmapping? I assume this is adding an effect to the texture to give it the impression of contours and embossing to emphasize the detail