GL or B3D Coord system, opinions?

BlitzMax Forums/BlitzMax Programming/GL or B3D Coord system, opinions?

a B3D LoaderMatrix type Global sounds like the ticket.


Global d3dIdentity:Float[] = [1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,-1.0,0.0,0.0,0.0,0.0,1.0]
'Global oglIdentity:Float[] = [1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0,0.0,0.0,0.0,1.0]

' Now, wherever you would use
' glLoadIdentity
' use
glLoadMatrixf d3dIdentity