3D radar HELP please

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Hey, something quick i did. I need to go out now, so it isn't 100% decent:

Graphics3D 800,600
SetBuffer BackBuffer()


Global camera = CreateCamera()
CameraRange camera,0.1,1000

Global light = CreateLight()

Global radar = CreateSphere(5)
EntityParent radar,camera
ScaleEntity radar,0.2,0.2,0.01
PositionEntity radar,0.7,-0.3,1
EntityFX radar,1
EntityColor radar,100,100,255

Global player_radar_ent = CreateSphere()
EntityParent player_radar_ent,radar
ScaleEntity player_radar_ent,0.05,0.05,0.05
PositionEntity player_radar_ent,0,0,-2
EntityFX player_radar_ent,1

Type entity
	Field ent
	Field radar_ent
	Field e_type ; 0 = player, 1 = enemy
End Type


For loop = 1 To 20
	e.entity = New entity
	e\ent = CreateCube()
	e\radar_ent = CreateCube()
	EntityParent e\radar_ent,radar
	EntityFX e\radar_ent,1
	ScaleEntity e\radar_ent,0.05,0.05,0.05
	PositionEntity e\ent,Rnd(-20,20),0,Rnd(-20,20)
	HideEntity e\radar_ent
Next



While Not KeyHit(1)



	If KeyDown(200) Then MoveEntity camera,0,0,0.1
	If KeyDown(208) Then MoveEntity camera,0,0,-0.1
	If KeyDown(203) Then TurnEntity camera,0,1,0
	If KeyDown(205) Then TurnEntity camera,0,-1,0
	
	updateradar()
	UpdateWorld
	RenderWorld
	Flip
Wend
End

Function updateradar()

	For e.entity = Each entity
		If EntityDistance#(e\ent,camera) < 10 Then
			ShowEntity e\radar_ent
			x_dif# = EntityX(e\ent,True) - EntityX(camera,True)
			z_dif# = EntityZ(e\ent,True) - EntityZ(camera,True)
			PositionEntity e\radar_ent,x_dif/10,z_dif/10,-1
		Else
			HideEntity e\radar_ent
		End If
	Next
	
End Function