yeah thats about right tiler.
Also I try and keep the proportions in the uv layout the same as the object, or if you were doing a fps weapon, you would give more uv space to the bits that you see the most of/are closest to the camera.
Also I try and keep the proportions in the uv layout the same as the object, or if you were doing a fps weapon, you would give more uv space to the bits that you see the most of/are closest to the camera.