I think if they are going to bundle an IDE with max then it needs to be the same on *all* platforms.
Otherwise..... "Get BlitzMax !! We've a cool, full-featured IDE for windoze, but the rest of you - well, buy yourself a windows box and slap on a copy of XP if you want to join in the fun."
... which isn't really what I think Mark et al are trying to aim for ?
REALbasic is a good example of cross-platform development using the same IDE.
Anyways... it's nice that the "Win32 market" funds development of an awesome game-development platform on Mac and Linux ;-)
Otherwise..... "Get BlitzMax !! We've a cool, full-featured IDE for windoze, but the rest of you - well, buy yourself a windows box and slap on a copy of XP if you want to join in the fun."
... which isn't really what I think Mark et al are trying to aim for ?
REALbasic is a good example of cross-platform development using the same IDE.
Anyways... it's nice that the "Win32 market" funds development of an awesome game-development platform on Mac and Linux ;-)