Ok SetAnimTime Works Like this..
Anim#=Anim#+1.0
SetAnimTime Entity,Anim#,0
If Anim#>AnimTime(Entity) Then Anim#=1
This Will Loop Through The Frames Of your Animation.
If You Increment Anim# by Let's Say .5 Blitz will Interpolate another Frame Between Each Frame you have created.
Make any Sense?
This Assumes Anim Speed=1
Regards,
Eric
Anim#=Anim#+1.0
SetAnimTime Entity,Anim#,0
If Anim#>AnimTime(Entity) Then Anim#=1
This Will Loop Through The Frames Of your Animation.
If You Increment Anim# by Let's Say .5 Blitz will Interpolate another Frame Between Each Frame you have created.
Make any Sense?
This Assumes Anim Speed=1
Regards,
Eric