Current frame

Blitz3D Forums/Blitz3D Beginners Area/Current frame

Ok SetAnimTime Works Like this..

Anim#=Anim#+1.0
SetAnimTime Entity,Anim#,0
If Anim#>AnimTime(Entity) Then Anim#=1

This Will Loop Through The Frames Of your Animation.

If You Increment Anim# by Let's Say .5 Blitz will Interpolate another Frame Between Each Frame you have created.

Make any Sense?

This Assumes Anim Speed=1
Regards,
Eric