creating lightsources

BlitzMax Forums/BlitzMax Programming/creating lightsources

Dreamora: if you were to code a custom engine you would still find triangles slower than quads, as the triangles would need to be huge (expensive fill rate) in order to fit a texture inside it.

I don't think opengl standard lights will work for two reasons:

firstly, the co-ordinate system may be different to max2D, and secondly there seems to be fullbright lighting in effect now, which could interfere with it.

Lighting is a really important part of 2D which is now here to stay.

For people to claim lights have no part in 2D, then I ask them to have the same reaction when 3D introduced lights.

The question isn't if we should have lights. The question is why aren't lights already available?

I have worked in art for many years previously, and I assure you, lighting is paramount in 2D and 3D. There's no argument against...

Therefore the omission of lighting in 2D is a large oversight.