Question about GLEW 1.3.0 and OpenGL

BlitzMax Forums/BlitzMax Programming/Question about GLEW 1.3.0 and OpenGL

@Angel:1.4 is probably the most commonly used implementation, it's what Doom3 used I believe.

1.2 is very outdated and I'm frankly surprised BRL didn't go for 1.3. But them's the brakes.