I agree that wxWidgets looks less ugly than FLTK , but it does not look look like it's skinnable or do mouseover effects.
Pretty basic requirements for 2005, and especially for a game programming language.
Also check out http://www.wxwidgets.org/whychoos.htm :
I think a common BlitzMax GUI lib should support OpenGL apps on all three platforms. Fullscreen too! :)
Pretty basic requirements for 2005, and especially for a game programming language.
Also check out http://www.wxwidgets.org/whychoos.htm :
OpenGL integration
A wxGLCanvas package is available to allow wxWidgets applications (currently GTK and Windows only) to support OpenGL. Very few changes need to be made to existing OpenGL applications.
A wxGLCanvas package is available to allow wxWidgets applications (currently GTK and Windows only) to support OpenGL. Very few changes need to be made to existing OpenGL applications.
I think a common BlitzMax GUI lib should support OpenGL apps on all three platforms. Fullscreen too! :)