I heard that OpenGL was generally more capable than DirectX except perhaps for pixel shaders? Anyway, I know absolutely zero about directx and that's probably how it will stay.
It WOULD be nice to have support for being able to draw to image buffers, and do the multiple frames in one texture thing, and also applying more than one texture to a quad. For 2D anyway. But I figure less systems are likely to have drivers for OpenGL 2 support.
It WOULD be nice to have support for being able to draw to image buffers, and do the multiple frames in one texture thing, and also applying more than one texture to a quad. For 2D anyway. But I figure less systems are likely to have drivers for OpenGL 2 support.