Hiding entities when they are not on screen

Blitz3D Forums/Blitz3D Programming/Hiding entities when they are not on screen

Thanks, I already figured I had to use a grid or something, but parenting them to a pivot is a good idea!
Suppose my areas are 10*10, I only need to divide my player's x-y coords by 10, round it, and I know which area is closest. Then I'll probably have to show that area and possibly it's surrounding areas as well.

Thanks!