Question about GLEW 1.3.0 and OpenGL

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Blitz's OpenGL module currently supports OpenGL 1.2. What are the plans for further OpenGL support? does it even make sense to go above 1.2 at this point?

GLEW 1.3.0 was recently released with support for OpenGL 2.0. It appears the even Nvidia's most current drivers support up to 1.5.

Here is what I found about current driver support from ATI/Nvidia:
Nvidia ForceWare
-Version: 66.93
-OpenGL® 1.5 support

ATI Catalyst
-cant find??? maybe OpenGL 1.5? if someone knows, I'll update this


Here are some of the major editions from each OpenGL version.

1.3
Compressed textures
cube map textures
multisample
multitexture
tex add environment
combine enviro
dot3
border clamp
transpose matrix

1.4
auto Mipmap
blend squaring
image subset changes
depth textures and shadows
fog coordinate
multiple draw arrays
point parameters
secondary color
seperate blend functions
stencil wrap
texture crossbar environment mode
texture LOD bias
texture mirrored repeat
window raster position

1.5
Buffer Objects
Occlusion Queries
Shadow Functions
Changed tokens

2.0
Programmable Shading
Multiple Render Targets
Non power of 2 textures
point sprites
seperate stencil
Other differences