Sprite + Fog + Distance = Blob

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Sorted out wraparound Terrains (thanks to Stevie G) Made some improvements to initialisation routines to effectively position ship on start/launch.

Sorted 'disable fog' on HUD / star sprites to remove ClsColor issues.

Now to add texture levels to terrain...

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CoolSoft Developments

Not good Terrains (Posted 2004-04-30) Edit Move Kill

My Terrains look poor - I think due to Fogging ranges, the Terrain colours never show through on Cockpit-Camera view.

Also Strange sprite effects on HUD images result in square backgrounds of ClsColor appear around all my sprites. Perhaps due to Fogging or altering CameraClsColor from 0,0,0 (Alpha colour of sprites).

Thanks to Stevie G I can create a wraparound terrain much easier.



My similar problem - quoted from 'Galactic' Worklog.