> I managed to understand Wings by printing off its manual...
Go ahead! Wings is a *really* outstanding app. It's a bit hard to
get into it - but once you are famillar with it you can get your models
out of a simple cube in minutes...
I also use Max from time to time, but I must say Wings is a lot better to model with...
At least for me... ;)
Another good (and cheap animation app is CharacterFX).
It takes just some hours to learn how it works and you get results
(animtions) to play with in Blitz in a reasonable time...
This is my momentary production pipeline for (animated) B3D files:
Modelling: Wings3D (Exporting OBJ Files)
UV-Mapping: Ultimate Unwrap (UV's on OBJ Files)
Texturing: Photoshop etc.
Animation/Export to B3D: CharacterFX (Triangulate Model in Unwrap first! else CFX will hangup...)
greez,
hed
Go ahead! Wings is a *really* outstanding app. It's a bit hard to
get into it - but once you are famillar with it you can get your models
out of a simple cube in minutes...
I also use Max from time to time, but I must say Wings is a lot better to model with...
At least for me... ;)
Another good (and cheap animation app is CharacterFX).
It takes just some hours to learn how it works and you get results
(animtions) to play with in Blitz in a reasonable time...
This is my momentary production pipeline for (animated) B3D files:
Modelling: Wings3D (Exporting OBJ Files)
UV-Mapping: Ultimate Unwrap (UV's on OBJ Files)
Texturing: Photoshop etc.
Animation/Export to B3D: CharacterFX (Triangulate Model in Unwrap first! else CFX will hangup...)
greez,
hed