"Massive" Simulation AI

Blitz3D Forums/Blitz3D Programming/"Massive" Simulation AI

What i'm aiming for ultimately is an interaction of combat. I figured out that each agent will need part to be made of, that can be randomly mixed and matched, and each agent will have a "catalyst" attatched to certain joints. The catalyst will be their way of interacting. If the agent goes up to a another and swings his sword (the catalyst) a simple collision detection will determine whether he's been struck, and how to react. As well, there will be a sense of observation, as one agent will know when to block the other (not always succesfully, and in a variation of pre-animated ways)

It sounds so fun, can't wait to get my psuedo-code pages done (on page 3 now) Thanks everyone.