"Massive" Simulation AI

Blitz3D Forums/Blitz3D Programming/"Massive" Simulation AI

Tiler, I think IPete2 has proven his points about numbers and complexity. Very possible in Blitz.
For myself, I've had 20 characters simultaneously walking around, bumping into each other, saying 'Excuse me' etc.

Start simple.
Think in 'pseudo-logic'.
Don't try to code too soon.
Instead sketch out flow charts of logic/actions/reactions.

And always, when you start coding the test character remember to leave your code open-ended enough so that when when you are ready you can just change a vaiable to load in ten of the buggers.