Network Game

Blitz3D Forums/Blitz3D Programming/Network Game

I think BlitzPlay(BP) is just easier to use over all. For one BP seems to handle NAT much better on the client side.

@Blitz Progeammer
Getting more than one to work is as easy as getting one to work, just make sure your players are defined in types and spawn a new instance of that type. Just use the player ID to track what message should update what player. Then loop through all the players in the type list with the good ole "For typename.type = each type ..... Next" loop and perform the updates.

One nice thing BP offers is a spline routing to help deal with lag delays. Also support for Gnet that makes finding a server much nicer. :)