Draw the entire deck. It'll use about 30 megs of RAM at decent quality. If you're targetting old/slow computers (which I guess you're not) then this may be too much - so experiment with texture size. Also, use PNG not JPG. It makes no difference what file type it is when you load it - it'll use the same amount of RAM as it is decoded into DX textures as an image in B3D. The difference is, JPG loading is crap in B3D, PNG is very good.
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