rotating texture

Blitz3D Forums/Blitz3D Programming/rotating texture

AHH! i missed out the coordinates!!

irot = (irot +1) Mod 360
RotateTexture itex,irot
u# = Cos(irot) / 2
v# = Sin(irot) / 2

PositionTexture itex,(u-.5),(v-.5)

you can see what was missing!! haha Thanks DJWoodgate!