"Massive" Simulation AI

Blitz3D Forums/Blitz3D Programming/"Massive" Simulation AI

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In theory, it seems simple enough to have a thought process for each action. Maybe not completely without nodes, but with dynamic nodes. For example ... Walk -> Think (Send out a check for obstacles in 8 directions) - Check objective - Choose direction that appears shortest -> Begin movement -> Adjust according to assumption and new obstacles -> Dead end = Stop and rethink next short path.

Ok ... maybe not SIMPLE ... but anything I can put into words seems possible with blitz :) It's just cool like that.