Brushes

Blitz3D Forums/Blitz3D Programming/Brushes

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A brush can hold a lot of settings like multiple texture layers, color, alpha etc. It seems like Brushes are the "real texures" while Loadtexture and TextureEntity are dead end commands.

Example: if you want to save a Mesh with Textures (eg. the SaveB3D Example in the code archives), they need to use Brushes to allow to determine the used Texture Files etc.

An other example:
You can load a Mesh, check its brushes for a special Texture, and then replace this brush by an other brush that has a diffrent number of texture layers.