Image sizes and subimages

BlitzMax Forums/BlitzMax Programming/Image sizes and subimages

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Why not just use a timage array then, instead of loadanimimage?

They're equivalent: one rounded-up in size texture per image. There needs to be a standard way around this, outside of using raw OpenGL calls. Perhaps something as simple as specifying a rectangle in the source image, and then the 2D engine will automatically use the handle as a position in that rectangle.