Jeroen,
What a fab looking game! The polish and feel are excellent. I have been watching your development for sometime (screenies posted here and there) and I was really looking forwards to playing it.
High quality graphics (those other levels look suberb too), superb characters, nice voices , sound fx, and music, great looking and very easy to use gui.
I love that the game does not give up on you after the timer has counted down, if you haven't managed to score yet - as happened to me a few times!
This game has everything...
...except a single player mode
...and useable controls
BOTH are needed to make this a hit game - and sell well!
But HEY! Here's the good news, they're the easy bits to fix! I wish I had a game this good looking which just needed those tweaks!
You should be VERY proud of yourselves dude, this game will rock with a few adjustments, but as it stands it is a little unfriendly to the user during the game itself.
Tweak the control system by making the character turn on the spot using the left/right cursor keys, make the character move forwards and backwards by pressing the up/down cursor keys. Keep the jump, shoot etc as they are.
Do the same for both players, make life easier for the user, not harder - gameplay will be enhanced by making the users accessibility to the game and its features a lot better.
Perhaps add a single player game against the clock, closer in, lets have a look at these fab graphics, close up. If you like add an adjustable camera make it always look at the character (in single mode I mean) and have it move towards the character for close-ups and away for wider shots.
Seriously, with those slight changes it will be much, much better as a game. In single player mode, you could have the player two character simply sat at the side, watching shouting things at the player "Come on - is that the best you can do?", or "Rubbish!" or just laughing when you fall off and gulping when you pick up a wobble.
You've obviously worked hard on "Wobbles" (I love the name too!), it would be a shame to spoil that effort and dedication by leaving it in its current state.
Use this forum as a sort of beta test then fix the few things that need fixing, and I think you'll have a winner on your hands.
Great work!
IPete2.
What a fab looking game! The polish and feel are excellent. I have been watching your development for sometime (screenies posted here and there) and I was really looking forwards to playing it.
High quality graphics (those other levels look suberb too), superb characters, nice voices , sound fx, and music, great looking and very easy to use gui.
I love that the game does not give up on you after the timer has counted down, if you haven't managed to score yet - as happened to me a few times!
This game has everything...
...except a single player mode
...and useable controls
BOTH are needed to make this a hit game - and sell well!
But HEY! Here's the good news, they're the easy bits to fix! I wish I had a game this good looking which just needed those tweaks!
You should be VERY proud of yourselves dude, this game will rock with a few adjustments, but as it stands it is a little unfriendly to the user during the game itself.
Tweak the control system by making the character turn on the spot using the left/right cursor keys, make the character move forwards and backwards by pressing the up/down cursor keys. Keep the jump, shoot etc as they are.
Do the same for both players, make life easier for the user, not harder - gameplay will be enhanced by making the users accessibility to the game and its features a lot better.
Perhaps add a single player game against the clock, closer in, lets have a look at these fab graphics, close up. If you like add an adjustable camera make it always look at the character (in single mode I mean) and have it move towards the character for close-ups and away for wider shots.
Seriously, with those slight changes it will be much, much better as a game. In single player mode, you could have the player two character simply sat at the side, watching shouting things at the player "Come on - is that the best you can do?", or "Rubbish!" or just laughing when you fall off and gulping when you pick up a wobble.
You've obviously worked hard on "Wobbles" (I love the name too!), it would be a shame to spoil that effort and dedication by leaving it in its current state.
Use this forum as a sort of beta test then fix the few things that need fixing, and I think you'll have a winner on your hands.
Great work!
IPete2.