the sample code seems to be full of coders trying to show off new features like Methods, extensd or something and doing all kinds of crazy things thats really confusing to someone thats trying to learn the basics of types, arrays and functions.
Too much stuff thrown in my face at once and no point of reference or basic instruction to build up from makes the whole learning process very difficult indeed.
The doc's in the IDE help mean very little to me as they stand, since they don't seem to show examples about how you go about using them, and the samples have no progression from beginner through to advanced.
If I want to learn the basics and shoot bullets from a ship all I find is methods, extends, all intertwined in a fashion that probably makes sence to a programmer with some experience.
Too much stuff thrown in my face at once and no point of reference or basic instruction to build up from makes the whole learning process very difficult indeed.
The doc's in the IDE help mean very little to me as they stand, since they don't seem to show examples about how you go about using them, and the samples have no progression from beginner through to advanced.
If I want to learn the basics and shoot bullets from a ship all I find is methods, extends, all intertwined in a fashion that probably makes sence to a programmer with some experience.
Sums up my feelings exactly. Can we have a game or 2 with the basics covered and shock horror without OOP until we get the hang of the language?