Network Game

Blitz3D Forums/Blitz3D Programming/Network Game

I see, and if I was not using the direct play method (say I was using the tcp stream) is using leading characters the best way?

Really I need to know how to package my data for it to be sent, then unpack it to process it

would a good way be to send it looking something like this

"Bob,32,24,53,0,0,42"

Then untankle it?