I Like BlitzMAX (notes on the win32 beta)

BlitzMax Forums/BlitzMax Beginners Area/I Like BlitzMAX (notes on the win32 beta)

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BlitzMAX is a very nice language to work with so far.

The Major improvements over Blitz are currently also generating the most complaints.

With Modular Design, Object-Oriented Programming and Cross-Platform support, I look forward to a Language that will Scale to the latest Hardware and Evolve over time. The Traditional Blitz Model of POINT updates is now supereded by Module Synchronization. A change in one module should have little or no effect on the overall stability of the language. After just a week or so of playing with the OOP functionality, I have learned quite a bit and really look forward to more modular and manageable code.

Blitzbasic, Blitz3D and Blitzplus have a tremendous record of support and stability.

and, yes, While I don't consider them finished, the documentation is rather good. The BBDOCS system generates documentation when the Modules are synchronized. It is up to the Module builder to make the docs clear and informative. Many of them are excellent. Mark's inro to OOP in the tutorial forum is top notch.

as more tutorials and documentation updates occur, we should have plenty of reference material to accomplish our goals.

Many of us are waiting for the 3D module. I am already amazed by the 3D demos that have already been released in MAX. The 3D modules should serve to simplify and streamline some of the complexities of 3D OpenGL.

I understand that some folks are dissatisfied with the complexity, lack of docs and other factors. Some of them are attempting to port over an existing Blitz3D of BB project. If you fall into this category, please try to consider MAX a seperate and distinguished language, not a 2.0 version of BB or B3D. The syntax and overall scope of MAX is quite different than that of its predecessors.

Overall, I thoroughly enjoy learning this fantastic new language.