I'm looking forward to seeing some nice networking functionality built into BlitzMax. I definitely need to consider how to make my software designed to work well and take advantage of a network. So far all I've been able to do is read various articles here and there about general network/internet programming, TCP/UDP, lag, cheating in net-games and so on.... all okay on the theory but it'd be useful to have the code to put behind it now so that I can structure my app appropriately internally.