Um... I wouldn't use linepick or camerapick at all!
I'd just send a tiny sphere really fast and check were it collides. (that's what i'v always done...)
And i've never gotten the so-called problems of the bullet going thru something without detection or anything.
Just my opinion.
I'd just send a tiny sphere really fast and check were it collides. (that's what i'v always done...)
And i've never gotten the so-called problems of the bullet going thru something without detection or anything.
Just my opinion.