Well I would place a stop in the if test after the Type thisEnemy\ID test, to make sure you are getting to the PositionEntity, just creating the mesh will position it at 0,0,0, so if that test fails they will always stay at the creation point.
If thisEnemy\Id = NetMsgFrom() Then
stop
.
.
.
end if
Actually, if you are only supporting 1 other player, you dont really need to test for anything but NULL and just perfrorm the position every frame.
Again just some ideas.
If thisEnemy\Id = NetMsgFrom() Then
stop
.
.
.
end if
Actually, if you are only supporting 1 other player, you dont really need to test for anything but NULL and just perfrorm the position every frame.
Again just some ideas.