find if an entity passed through a certain point

Blitz3D Forums/Blitz3D Programming/find if an entity passed through a certain point

ahh, thats a nice lil idea there.. dont know what i should call that command.


Thats how im doing it now and it should work, it it doesnt.. and for the life of me i dont know why ^.^ il go attack my code.

[edit]

Okay, so theres something i didnt write about.

The reason that idea doesnt work is that i have damping (cant remember the real word.) the player is moved the same as it was moved on its last movement, but by sligtly less (*.9) so what it does is translateentity object,oldmx*damp,oldmy*damp,oldmz*damp, and then Moveentity object,mx,my,mz.

So i suppose all i need to know is how to take the damping into consideration?