creating lightsources

BlitzMax Forums/BlitzMax Programming/creating lightsources

Hi,

Since blitzmax uses 3D hardware it would be nice to have proper lights with proper attenuation.

Either through image overlays or vert cols, I would like to discuss this issue with you as my game requires lighting.

Max 2D is half baked as you have powerful visual control with lighting which wasn't available on 2D hardware. Lets make the most of it with a proper lighting system.

What do you suggest?