RTS RPG

Miscellaneous Forums/Graphics Showcase/RTS RPG

Bob3d,

Ok - I bow to your superior knowledge! :) I don't have the kinda depth of knowledge you seem to have, but I have been around a long time, and I clearly remember the things I have pointed out are long time issues.

The reason for the Blitz3D delay was definately a use of format/copyright issue with BSP and MD2 - in fact Mark was going to take BSP out of Blitz3D, but he decided not too.

There were quotes from the relevant copyright holding companies posted for us all to see at the time, exactly what was going on, although it was a long time ago for me to remember the exact details.

The b3D/3ds/MD2 'speed' issue WAS before weights, you are right - Mark said at that time there was no speeed difference. But I have missed a trick here, I have always thought of MD2's as 'no go' areas, for commercial licensing reasons, now I know different it will open that format up to me.

So thanks for that, although I really would like some kind of official 'proof' regarding the bsp and MD2 format being free to use in commercial products - I have had a quick look around the net and cannot find anything either way.


If anyone can show me where this information is officially available, then I will be happy!

Thanks,

IPete2.