so the IDE was made in blitzmax?

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What's that got to do with phasing out B3D/B+?

Just that I'm not convinced everything he puts there are reliable......

Oh, well I guess you're right, really. But that's no reason to go start believing the -opposite- of everything Mark says, either ;]

Nobody is going to "Pay it for them" because doing so is not a very good tactic for profit maximization.

It could probably be claimed as a charitable tax deduction, in which case I could imagine a number of large companies offering to spring for it for a bit of cheap publicity.

The obvious answer is for microsoft to build the .net framework on OSX and Linux.

There are communities who have done that themselves. .NET has about as much portability as BlitzMax does in the games department, but when it comes to app programming the differing GUI elements from platform to platform make it an absolute headache, if not impossible, to get working right.

I'm interested in seeing how BlitzMax handles it in the future, but I can't imagine it being too pleasant... We already know that the BlitzPlus module is for Windows, FLTK for Linux, god knows what for Mac... It all comes down to the wrapper/helper module.

I had no idea that Mark's mother have had cancer for the last two years, noone told me that,
you use that against me personally as if it were something everyone knew, well I didn't !

I don't think anyone was publicly told what the problems were, but Mark had posted publicly somewhere (once or twice) that he was having family troubles/regarding his mum.

I think more people dislike the .NET framework!! ;)

Well not I. At least .NET is fast.

It will be windows standard framework within the next 2 years

Microsoft have already forced it onto XP users via SP2 (or was it in SP1?) and it will almost certainly make it's debut 'non-removable' appearance in Longhorn. No doubt will be included in Win2000SP5, too (again, if it hasn't been already).