BlitzThreads (Windows only)

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I got a request if thats ok.

IsThreadActive:Boolean()

My thoughts are like this.

initgame()
thread -> loadmedia()
repeat
until IsThreadActive()=false
Playegame()

if thats not clear, we need a way to check if a thread thats loading media for the game is done yet, so we know if its safe to actually start drawing or playing sounds..

would be a nightmare if on some machines the thread dosent get all the needed media loaded befre the main program gets to a draw command.