What's to stop competitors buying the product and getting access to Blitz's implementation?
Simply put, the license. Law is on their side.
one of the nicest things about it is the fact that it's DX7 and therefore shareware friendly?
I don't care that it's shareware friendly, you can shove the support for your low-end users up your left nostril for all I care.
And if I'd prefer DX7 bump-mapping to DX9 shaders?
Then don't use any DX9 upgrades. Geez, is it that hard to do?
Releasing the source is not a normal request in this sense and would involve you getting something you HADN'T paid for; something which, until recently, it would have been completely out of the question to even mention.
What is your definition of a 'normal request'? Really, how is this out of the ordinary to request that we be able to add in our own features that would otherwise be impossible without hacking away at Blitz? And why would it have been completely out of the question? Because Mark is your lord and savior and you must get down on all fours and lick his boots just to be in his presence? (Edit: By the way, I'm not saying Mark wears boots or enjoys having boots licked, just an expression)
Hi. I am using Blitz3D but noticed that when i test the demos(eg. letters.bb) it says blitz runtime window in a dialog screen before the demo itself runs. How can i make the blitz runtime window disappear or alter the window title screen?
Don't hijack my threads.
What if Mark puts the source on a server ... Users who have signed a special contract with him get access and can alter and add Commands and compile their own new runtime.dll ... download it to test it ... maybe everybody could test this beta-version...
I would be willing to make such a compromise.
Haha, the "trade secrets" are just a bunch of data buffers and DX commands.
Obviously.
For the record, Sledge: I don't mean to sound rude or offended, but your being against the benefit of the Blitz community is something I do not like.