Yep I know exactly what you're talking about :)
However, maxscript OO does seem more forgiving and easier. It even has try/catch like blitzmax...
I remember a year or so ago I asked mark if it would be as simple as...
a = CreateSphere()
a.x = 10
instead of positionentity... Thats the kinda OO I'd love!
However, maxscript OO does seem more forgiving and easier. It even has try/catch like blitzmax...
I remember a year or so ago I asked mark if it would be as simple as...
a = CreateSphere()
a.x = 10
instead of positionentity... Thats the kinda OO I'd love!