Surfaces with the same properties are combined. (color, alpha, texture, shininess etc). Now this should in any right thinking universe be an optional optimisation, however..
I guess you could say have each surface a different color then set them back to the same color after loading by use of getsurfacebrush and paintsurface. I have not tried this myself though, so although I think it should work, there may be issues in certain circumstances.
Alternatively just use your own B3d loader.
I guess you could say have each surface a different color then set them back to the same color after loading by use of getsurfacebrush and paintsurface. I have not tried this myself though, so although I think it should work, there may be issues in certain circumstances.
Alternatively just use your own B3d loader.