Tank Universal

Miscellaneous Forums/Blitz Showcase/Tank Universal

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Rob/theduck

Yeah, it has been years. Put that down to not having a set design doc + not knowing what the hell I'm doing most of the time.

One problem I'm running into is framerates - what with the long draw distance I'm using, lots of tanks (AI), particles + my crappy coding. I'm hoping Bmax (when it goes 3d) and further optimising will go some way towards solving this problem.

Crunchtime this year, I promise!

IPete2
Haven't decided if Gorgon will be 'hittable'. Kind of tired of games that build up an interesting story featuring a powerful baddy, and then you kill him with a badly contrived shooting sequence at the end. At this point, I usually start cheating to finish the game. Instead I'm kind of leaning towards making him a 'Wizard of Oz' kind of figure, he looks big, but he's really not.

I'm uploading the old demo now (15mb) and will post the link when it's done.