Ocean Simulation

Blitz3D Forums/Blitz3D Programming/Ocean Simulation

Thanks.
I will use quad trees for the LOD.
I planed to use the Pierson-Moskowitz formula for the sea movement, but it seems imposible to use it with the LOD because you need to store the actual height of each vertex (and this would make useless the LOD, because you would still need to store the height of each possible vertex to move the water properly).