Using Redhat 9 under VMWare Workstation - it works, but very slow screen updates due to software emulated openGL. (The firepaint example gives me maybe one frame every two seconds or so). Athlon 2800+.
Oh, well - at least I can compile.
I tried running one of the compiled examples under Knoppix bootable, but unfortunately the standard config apparently doesn't like my videocard much and the resulting application had completely skewed & corrupted graphics.
My old 600MHz laptop doesn't support hardware openGL either. I was able to run the compiled examples though. Also very slow, although slightly faster than under VMWare on my 2800+
The win32 beta, meanwhile seems to give pretty decent speeds. I can increase the number of rotating stars in the background of the starfieldpong example from the default 1,000 to 12,000 before it starts dropping any frames
(Measured with FRAPS, www.fraps.com, which apparently can also count framerates for OpenGL applications!)
Oh, well - at least I can compile.
I tried running one of the compiled examples under Knoppix bootable, but unfortunately the standard config apparently doesn't like my videocard much and the resulting application had completely skewed & corrupted graphics.
My old 600MHz laptop doesn't support hardware openGL either. I was able to run the compiled examples though. Also very slow, although slightly faster than under VMWare on my 2800+
The win32 beta, meanwhile seems to give pretty decent speeds. I can increase the number of rotating stars in the background of the starfieldpong example from the default 1,000 to 12,000 before it starts dropping any frames
(Measured with FRAPS, www.fraps.com, which apparently can also count framerates for OpenGL applications!)