For the cellshading look, you can, use the EntityFx command to make all the Entities flat shaded. Then, to get the black outline, you need to create a special texture and apply it using sphereical enviroment mapping, texture flag 64.
You'll get an idea what i mean with the texture. black circle, almost touching the sides of the texture map. Doesn't working very well with sharp edges tho. Looks really crap when used on a cube, so beware of that.
www.rosscrooks.pwp.blueyonder.co.uk/celshaded.zip
You'll get an idea what i mean with the texture. black circle, almost touching the sides of the texture map. Doesn't working very well with sharp edges tho. Looks really crap when used on a cube, so beware of that.
www.rosscrooks.pwp.blueyonder.co.uk/celshaded.zip