I want to make a U-Boat game.
I've tried to simulate the ocean, but I don't know how to simulate a very big piece of water with waves using level of detail algorithms.
I wanted to implement the Pierson-Moskowitz sea formula to an enormous LOD ocean.
How would you do this?
I've tried to simulate the ocean, but I don't know how to simulate a very big piece of water with waves using level of detail algorithms.
I wanted to implement the Pierson-Moskowitz sea formula to an enormous LOD ocean.
How would you do this?