Isnt it possible to use a few bits of code lying around here (something like "blitz hacked". i cant remember where it was) to directly manipulate the vertex information? as far as i see , using the vertex commands seems to reupload the mesh every time you call them (i hope thats not the case).
When the information has been played with, call an "updatemesh" function which may only just be a single "setvertexcolor" command or something to send the info across just the once?
Ive not tested this yet, but im not realy sure how blitz is doing things so i cant say if that would help.
When the information has been played with, call an "updatemesh" function which may only just be a single "setvertexcolor" command or something to send the info across just the once?
Ive not tested this yet, but im not realy sure how blitz is doing things so i cant say if that would help.