I agree, skid.
The documentation is good.
We can use 90% of BlitzMAX's capabilities with the current docs. Sure, they can be better but for a 1.0 (MAC) and beta (Win/Linux), The docs are fine.
If some of the people quit complaining about the docs and actually played around with this fun new language, they might be much better off.
experimentation and self discovery are the BEST (and most fun) way to learn a new language.
Most beginners have something in common, they want to create a fully operational X (x = Zelda, Half-Life 2, Doom 3, Halo 2, The Sims, Etc) in 3 days.
Sometimes reality hits them quickly, other times it takes several months. a Single, amateur programer simply cannot create a Triple A game (that took a team of 100 people 3 years.)
I look forward to better docs, bugfixes and overall improvements and add-ons (Maplet 2, anyone?) but There is so much to learn right now that worrying about the relatively few holes in the current docs seems like a monumental waste of time.
The documentation is good.
We can use 90% of BlitzMAX's capabilities with the current docs. Sure, they can be better but for a 1.0 (MAC) and beta (Win/Linux), The docs are fine.
If some of the people quit complaining about the docs and actually played around with this fun new language, they might be much better off.
experimentation and self discovery are the BEST (and most fun) way to learn a new language.
Most beginners have something in common, they want to create a fully operational X (x = Zelda, Half-Life 2, Doom 3, Halo 2, The Sims, Etc) in 3 days.
Sometimes reality hits them quickly, other times it takes several months. a Single, amateur programer simply cannot create a Triple A game (that took a team of 100 people 3 years.)
I look forward to better docs, bugfixes and overall improvements and add-ons (Maplet 2, anyone?) but There is so much to learn right now that worrying about the relatively few holes in the current docs seems like a monumental waste of time.